TA logoThe Technical Artist
section 08
tools
free - client-side

Tools That Do The Work

Free browser tools for everyday tech art jobs. No accounts, no uploads, no tracking. If a tool needs project data, a tiny companion script exports JSON and you drag it in; your files stay on your machine.

LIVE

Available Now

UV Texture Generator preview
T-06 - Live - Any DCC

UV Texture Generator

Generate checker and test-grid textures right in the browser. Pick the pattern, add optional A1-style cell labels, choose a power-of-two size up to 4096, and drop the PNG onto a mesh when you need to spot stretch, flips, seams, or density mismatch.

patterns: checker - hue - uv gradient - random - coords - pot resolutions - png export
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PBR Map Generator preview
T-13 - Live - Any Engine

PBR Map Generator

Drop in one source image and derive a starter material - base color, height, normal, roughness, AO, and a packed ORM/mask map - with a live WebGL material preview to judge it before export. Tune height first and the dependent maps re-derive automatically, and export individual PNGs or a ZIP with settings, metadata, and engine import notes.

base - height - normal - roughness - ao - packed - material preview - orm/mask presets - zip export
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Tileable Noise Generator preview
T-08 - Live - Shaders / VFX

Tileable Noise Generator

Make seamless Perlin, value, or Worley noise with FBM controls, seeds, and a 2x2 tiled preview to prove it loops. Useful when you want the shader look without paying for procedural noise every pixel.

perlin - value - worley f1/f2/cracks - octaves - seamless - seeded - png export
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Unreal Asset Health Dashboard preview
T-01 - Live - Unreal Engine

Unreal Asset Health Dashboard

Run the Python exporter in Unreal, drop the JSON here, and get a ranked worklist instead of a vague sense that the project is getting heavy. Meshes, textures, materials, and Blueprints get checked for naming, size, references, LODs, and bad settings, with Markdown or CSV export for the team.

scores: meshes - textures - materials - blueprints - by naming, size, refs, LODs, invalid settings
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Texture Channel Packer preview
T-07 - Live - Any Engine

Texture Channel Packer

Pack AO, roughness, metallic, smoothness, and masks into one RGBA texture. Presets label the common Unreal and Unity layouts, per-channel invert handles roughness/smoothness swaps, and the PNG export avoids the usual browser alpha corruption.

presets: ue orm - unity hdrp mask - metallic+smoothness - invert - constants - exact rgba png
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Texel Density Calculator preview
T-02 - Live - Any Engine

Texel Density Calculator

Enter texture size, UV coverage, and world size to get texel density, or run it backwards to find the resolution an asset actually needs. The checker preview shows what the number means visually.

forward & reverse modes - mobile - vr - console - hero targets - pot snapping
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NEXT

On The Bench

T-10 - Planned

Rig Bone-Count Auditor

DCC script exports your skeletons -> web report on bone counts, influence caps, naming, and per-platform ceilings.

T-11 - Planned

Animation Curve Visualizer

Drop extracted curve JSON -> plot, compare eases, and export cleaned curves back to engine formats.

T-12 - Planned

Frame Budget Calculator

Target FPS -> millisecond budget split across systems as a visual stacked bar - the performance conversation, pre-loaded.

Yours - Suggested

Your Idea Here

Every tool on this page started as somebody's annoyance. Send yours via the About page - the best suggestions get built.

0uploads
0accounts
0tracking
100%in your browser
"Run the script. Drag the file. Fix the worst thing first."