Free browser tools for everyday tech art jobs. No accounts, no uploads, no tracking. If a tool needs project data, a tiny companion script exports JSON and you drag it in; your files stay on your machine.
Generate checker and test-grid textures right in the browser. Pick the pattern, add optional A1-style cell labels, choose a power-of-two size up to 4096, and drop the PNG onto a mesh when you need to spot stretch, flips, seams, or density mismatch.
->Drop in one source image and derive a starter material - base color, height, normal, roughness, AO, and a packed ORM/mask map - with a live WebGL material preview to judge it before export. Tune height first and the dependent maps re-derive automatically, and export individual PNGs or a ZIP with settings, metadata, and engine import notes.
->Make seamless Perlin, value, or Worley noise with FBM controls, seeds, and a 2x2 tiled preview to prove it loops. Useful when you want the shader look without paying for procedural noise every pixel.
->Run the Python exporter in Unreal, drop the JSON here, and get a ranked worklist instead of a vague sense that the project is getting heavy. Meshes, textures, materials, and Blueprints get checked for naming, size, references, LODs, and bad settings, with Markdown or CSV export for the team.
->Pack AO, roughness, metallic, smoothness, and masks into one RGBA texture. Presets label the common Unreal and Unity layouts, per-channel invert handles roughness/smoothness swaps, and the PNG export avoids the usual browser alpha corruption.
->Enter texture size, UV coverage, and world size to get texel density, or run it backwards to find the resolution an asset actually needs. The checker preview shows what the number means visually.
->DCC script exports your skeletons -> web report on bone counts, influence caps, naming, and per-platform ceilings.
Drop extracted curve JSON -> plot, compare eases, and export cleaned curves back to engine formats.
Target FPS -> millisecond budget split across systems as a visual stacked bar - the performance conversation, pre-loaded.
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