Go Indie As A Technical Artist
Technical-art skills can help a small game team: asset workflows, shaders, scripting, tools, and performance all need attention. This section covers the other parts of the project too, from choosing an engine to planning funding.

Resources
Learning platforms, asset stores, communities, audio libraries, marketing tools, and legal guides for indie developers.
read ->02Funding
Self-funding, crowdfunding, publisher deals, grants, and Early Access - with pitch deck tips and budget templates.
read ->03Game Engines
Unity, Unreal, Godot, and open-source alternatives compared through the lens of a technical artist.
read ->What TAs Bring To Indie
Asset Workflows
Set up imports, naming, scale, and texture handling so assets move reliably into the engine.
Shader & Vfx Skills
Build a consistent visual style with materials and effects that fit the game's budget.
Performance Work
Profile the game, agree content budgets, and test changes on target hardware.
Scripting
Use the project's scripting languages to build tools, automate tasks, and connect workflows.
Working Across Art And Code
Help the team connect visual goals with technical constraints and choose practical next steps.
Tool Building
Build the tools the team needs, whether that's a level editor, a procedural system, or a batch processor.
