This is the site I wish I had when I was first trying to work out what a technical artist actually does. The aim is simple: useful notes, clear examples, and tools you can come back to years later.
Want to pitch in? The most useful things are small and specific: a VEX or Python snippet with one line on when to use it, a missing glossary term, a correction where an engine changed under us, or a production story that teaches a lesson.
Send it to hello@thetechnicalartist.dev. Include how you want to be credited, or say if you would rather stay anonymous. Both are fine.
Every tool in the collection started as an annoying little job that kept coming back. Pitch yours in three lines: what is annoying, what you wish the tool did, and whether it could run in a browser tab or from a tiny helper script. If that sounds possible, send it over.
| Date | What shipped |
|---|---|
| 2026-07-06 | PBR Map Generator tool - Drop in one source image and build starter PBR maps - base color, height, normal, roughness, AO, and packed ORM/mask - with a live WebGL preview and a ZIP export. It all stays in the browser. |
| 2026-07-05 | Jobs board goes live - A searchable games jobs board fed by local crawlers across 1,000+ studios, with a cleanup pass for titles, locations, and departments before anything goes live. |
| 2026-07-05 | Learning tracks and portfolio projects - Learning tracks that connect the existing guides into a path, plus project briefs you can actually build and show. |
| 2026-07-04 | Simplygon section - A practical Simplygon section: what it is, how to run it from Python, how to use it in Maya, and the small tips that save a lot of pain. |
| 2026-07-03 | Houdini Digital Assets, its own guide - The HDA lifecycle in plain terms: build it, expose the right controls, edit it safely, version it, and get it into a team pipeline. |
| 2026-07-02 | Nine browser tools - Texel density, naming, poly budgets, colour ramps, UV grids, channel packing, tileable noise, normal maps, and Unreal asset checks. All client-side, nothing uploads. |
| 2026-07-01 | Career and Field Notes launch - A practical route into the job: portfolio, resume, interview prep, salary, studio survival, version control, printable cheat sheets, and the first build breakdown. |
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