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  <title>The Technical Artist</title>
  <link>https://thetechnicalartist.dev/</link>
  <description>Guides, tools, and jobs for technical artists.</description>
  <lastBuildDate>Mon, 06 Jul 2026 14:37:39 +0000</lastBuildDate>
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      <title>PBR Map Generator tool</title>
      <link>https://thetechnicalartist.dev/tools/pbr-map-generator/index.html</link>
      <guid isPermaLink="false">2026-07-06-pbr-map-generator-tool</guid>
      <pubDate>Mon, 06 Jul 2026 00:00:00 +0000</pubDate>
      <description>Drop in one source image and build starter PBR maps - base color, height, normal, roughness, AO, and packed ORM/mask - with a live WebGL preview and a ZIP export. It all stays in the browser.</description>
    </item>
    <item>
      <title>Jobs board goes live</title>
      <link>https://thetechnicalartist.dev/jobs/index.html</link>
      <guid isPermaLink="false">2026-07-05-jobs-board-goes-live</guid>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
      <description>A searchable games jobs board fed by local crawlers across 1,000+ studios, with a cleanup pass for titles, locations, and departments before anything goes live.</description>
    </item>
    <item>
      <title>Learning tracks and portfolio projects</title>
      <link>https://thetechnicalartist.dev/projects/index.html</link>
      <guid isPermaLink="false">2026-07-05-learning-tracks-and-portfolio-projects</guid>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
      <description>Learning tracks that connect the existing guides into a path, plus project briefs you can actually build and show.</description>
    </item>
    <item>
      <title>Simplygon section</title>
      <link>https://thetechnicalartist.dev/simplygon/index.html</link>
      <guid isPermaLink="false">2026-07-04-simplygon-section</guid>
      <pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate>
      <description>A practical Simplygon section: what it is, how to run it from Python, how to use it in Maya, and the small tips that save a lot of pain.</description>
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    <item>
      <title>Houdini Digital Assets, its own guide</title>
      <link>https://thetechnicalartist.dev/houdini/hdas.html</link>
      <guid isPermaLink="false">2026-07-03-houdini-digital-assets-its-own-guide</guid>
      <pubDate>Fri, 03 Jul 2026 00:00:00 +0000</pubDate>
      <description>The HDA lifecycle in plain terms: build it, expose the right controls, edit it safely, version it, and get it into a team pipeline.</description>
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    <item>
      <title>Nine browser tools</title>
      <link>https://thetechnicalartist.dev/tools/index.html</link>
      <guid isPermaLink="false">2026-07-02-nine-browser-tools</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
      <description>Texel density, naming, poly budgets, colour ramps, UV grids, channel packing, tileable noise, normal maps, and Unreal asset checks. All client-side, nothing uploads.</description>
    </item>
    <item>
      <title>Career and Field Notes launch</title>
      <link>https://thetechnicalartist.dev/career/index.html</link>
      <guid isPermaLink="false">2026-07-01-career-and-field-notes-launch</guid>
      <pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate>
      <description>A practical route into the job: portfolio, resume, interview prep, salary, studio survival, version control, printable cheat sheets, and the first build breakdown.</description>
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