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Make the paingo away Guides, code examples and browser tools for technical art. Start with the problem you’re working on, whether that’s your first Python script or a production pipeline.
Jump in: Python VEX Portfolio Shaders
13 departments997 snippets9 browser tools0 paywalls
THE COMPLETE INDEX
Browse the guides 13 departments Tech Art What technical artists do, how the specialisations differ, and how to work well with the people around you. + Career Portfolio advice, CVs, interviews and working in a studio, with version control and salary discussions along the way. + Python Python for technical art, with 47 snippets, examples across DCCs and a step-by-step batch-renaming tool. + Maya PyMEL, Maya’s Python API and rigging automation. Start with a task in your scene and build from there. + Blender Exporting assets for games, building Geometry Nodes networks and automating work with bpy. + Houdini VEX, procedural workflows, Python in Houdini, and a searchable library of 950 VEX snippets. + Unreal Engine Editor basics, the asset pipeline, materials, Blueprints, editor Python, and a full performance section. + Simplygon Automated LODs, remeshing, material merging, draw-call reduction, Maya workflows, and standalone Python processors. + Shaders & HLSL HLSL basics, Unreal custom nodes and practical checks for shaders that don’t look right. + Glossary The tech art dictionary: 400+ terms, tagged by topic, searchable, filterable, and linked across the site. + Indie Dev Choosing an engine, exploring funding options and finding useful resources for a small team. + Field Notes Printable cheat sheets for TA maths, VEX, and texture formats, plus breakdowns of how this site's tools were built. + Tools Nine browser tools for checking assets, preparing textures and setting up pipeline rules. + No departments match. Try a different word or choose Everything.
CHOOSE YOUR NEXT STEP
A starting point that fits. 01 First steps Foundation Python basics: variables, functions, classes, file I/O, then a real batch-rename tool you'll actually keep.
02 Build on the basics DCC Scripting Choose a DCC that fits the work you want to do. Try automating a small task, and learn version control alongside it so you can track and share your changes.
03 Choose a focus Build and share a project Choose an area from the specialisations guide, build a project that demonstrates your decisions, and ask for feedback before applying for roles.
Art and engineering work better together. The guides, projects and tools here can help you practise the work. If you’re an artist learning to code, a programmer learning art pipelines, or a student exploring technical art, pick a small task and give it a try. There’s no single route into the role.
If you're a 3D artist learning code, a programmer trying to understand art pipelines, or a student figuring out the job, you're in the right place.