TA logoThe Technical Artist
v3.0 - 2026
art. code.
pipelines. games.
free forever

The Bridge Between Art And Engineering

Technical artists build the tools, pipelines, shaders, rigs, and checks that help creative teams move faster. I built this for the whole messy path: learning code, understanding pipelines, building projects, finding work, and fixing the tiny things that slow teams down.

The Technical Artist - Art. Code. Pipelines. Games.
Technical artists live where art, code, tools, pipelines, shaders, rigs, and performance all bump into each other.
If you're a 3D artist learning code, a programmer trying to understand art pipelines, or a student figuring out the job, you're in the right place.
YOU

What Do You Need Right Now?

Persona 01

"I Want To Become A TA"

A practical path through the basics: what the job is, what to learn first, and how to spot the bits of tech art that feel like yours.

start here -> specializations map -> first pipeline script
->
Persona 02

"I'm Job Hunting"

Portfolio structure, resume notes, interview prompts, and salary advice for the awkward bits nobody enjoys but everyone has to handle.

portfolio - resume - interview bank - salary & negotiation
->
Persona 03

"I Need A Tool Or Snippet"

Browser tools, VEX snippets, Python snippets, printable cheat sheets, and a big glossary. Hit Ctrl+K from any page and search the lot.

tools - vex library - python snippets - cheat sheets - glossary
->
INDEX

The Departments

01

Tech Art

What the role actually looks like: responsibilities, specializations, soft skills, and what makes a good TA useful on a team.

explore ->
02

Career

The path in: portfolio, resume, interviews, salary, studio survival, and the version-control habits studios expect.

start ->
03

Python

The TA's core language - plus a 45-snippet library, the cross-DCC Rosetta Stone, and a build-a-real-tool tutorial.

learn ->
04

Maya

PyMEL, the Python API, and rigging automation - scripting the industry's workhorse DCC.

learn ->
05

Blender

Blender as an actual production tool: engine-ready exports, Geometry Nodes as procedural thinking, and the bpy cookbook.

learn ->
06

Houdini

VEX, procedural workflows, Python in Houdini, and a searchable library of 950 VEX snippets.

learn ->
07

Unreal Engine

Editor basics, the asset pipeline, materials, Blueprints, editor Python, and a full performance section.

learn ->
08

Simplygon

Automated LODs, remeshing, material merging, draw-call reduction, Maya workflows, and standalone Python processors.

optimize ->
09

Shaders & HLSL

Past the node graph: HLSL from zero for artists, Unreal custom nodes, and the shader-debugging field guide.

learn ->
10

Glossary

A plain-English tech art dictionary: tagged, searchable, filterable, and linked across the site.

look up ->
11

Indie Dev

Engines compared, funding routes, and the resources that keep small teams shipping.

explore ->
12

Field Notes

Printable cheat sheets for TA math, VEX, and texture formats, plus breakdowns of how this site's tools were built.

print ->
13

Tools

Nine free browser tools, from the Asset Health Dashboard to the Naming Forge that writes your validator for you.

open ->
02

A Roadmap You Can Actually Follow

the full guided path ->

Months 1-3

Foundation

Python basics: variables, functions, classes, file I/O, then a real batch-rename tool you'll actually keep.

Months 3-6

DCC Scripting

Pick your DCC: Blender if you want the free on-ramp, Maya if you're aiming at character pipelines, or Houdini if procedural work is calling. Automate it, and learn version control while you're there. Every studio assumes it.

Months 6-12

Specialize & Ship

Pick a lane on the specializations map, build one tool, one shader, and one pipeline piece, then treat the job hunt like another pipeline problem.

NEW

Latest Additions

rss - changelog

07-06

PBR Map Generator tool

Drop in one source image and build starter PBR maps - base color, height, normal, roughness, AO, and packed ORM/mask - with a live WebGL preview and a ZIP export. It all stays in the browser.

new ->
07-05

Jobs board goes live

A searchable games jobs board fed by local crawlers across 1,000+ studios, with a cleanup pass for titles, locations, and departments before anything goes live.

new ->
07-05

Learning tracks and portfolio projects

Learning tracks that connect the existing guides into a path, plus project briefs you can actually build and show.

new ->
07-04

Simplygon section

A practical Simplygon section: what it is, how to run it from Python, how to use it in Maya, and the small tips that save a lot of pain.

new ->
13departments
995snippets (vex + python)
9live browser tools
0paywalls
"Technical artists help art and engineering stop talking past each other, then make everyone around them faster."